I spent months struggling with Blender, Rive, and Twinmotion—until I discovered the framework that changed everything

xd wang
Feb 25, 2026

xd wang
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How to Learn Any Software Fast: 7 Strategies That Actually Work (2026 Guide)
I spent months struggling with Blender, Rive, and Twinmotion—until I discovered the framework that changed everything

I still remember the frustration.
Three months into learning Blender, I could follow tutorials step-by-step. I could recreate what I saw on screen. But the moment I tried to build something from scratch? Complete blank.
Sound familiar?
Then I started learning Rive for web animations. Same problem. Then Twinmotion. Same wall.
That's when I realized: I wasn't learning software wrong—I was learning the wrong things about software.
After mastering three complex tools in the past year, I've developed a framework that cuts learning time by more than half. Here's what actually works.
1. Start with the Knowledge Framework, Not the Features
Here's what most people do wrong: they open the software and start clicking around. Or they jump straight into tutorials without understanding what they're actually learning.
I do the opposite.
Before I touch a single button, I ask AI (ChatGPT or Claude) to explain the software's architecture:
What's the upper limit of this tool?
What are the core concepts?
What's the learning scope?
What are the main challenges?
Then I ask it to create a mind map or structure diagram (using Mermaid syntax works great). This gives me a mental model of the entire system before I dive in.
Why this works: Your brain learns better when it has a framework to hang new information on. Without it, every feature feels random and disconnected.
2. Official Tutorials Are Your Secret Weapon (But Not How You Think)
Whether it's Rive, Blender, or Twinmotion, the official tutorials are gold—but most people use them wrong.
Here's my approach:
First pass: Speed through without stopping. Don't worry if you don't understand everything. Just get the overview.
Follow along physically. Watch the video, pause, recreate the steps. This builds muscle memory.
Skip what confuses you. Seriously. If a section doesn't make sense, move on. Often, later chapters explain earlier concepts.
I discovered this with Rive's official 90-video course. Some sections only made sense after I'd seen the advanced techniques. The tutorial design wasn't linear—and that's okay.
Pro tip: Don't aim for perfect understanding on the first pass. Aim for exposure.
3. Use the "Substitution Method" to Learn Faster
When I first heard about Flutter, I had no idea what it was. ChatGPT's explanation didn't help either—too technical, too abstract.
Then I asked: "What's Flutter similar to that I already know?"
The answer: "It's like Swift for cross-platform development, but lighter and faster."
Boom. Instant clarity.
This is the substitution method: Connect new knowledge to existing knowledge.
Before investing time in any software, I ask:
What problem does this solve?
What tools does it replace or complement?
How does it compare to [tool I already know]?
This helps me decide if learning this software will actually help my goals. Because here's the truth: if you can't connect the tool to your purpose, you'll lose motivation halfway through.
4. Strengthen Learning Through Real Practice (Not Just Watching)
After finishing Rive's official 101 course (90 videos), I thought I was ready. I wasn't.
I could recognize what was happening on screen. I could vaguely remember the steps. But I couldn't apply it independently to my own projects.
Then I found School of Motion's Rive course.
Instead of broad overviews, they taught one complete project: creating five animated icons from scratch. Every single step. Every technique. Every feature of Rive, demonstrated in context.
That's when it clicked.
The difference? Context-driven learning vs. feature-driven learning.
Official tutorials teach you features. Third-party courses (the good ones) teach you how to think with the tool.
My strategy now:
Official tutorial for framework (fast pass)
Find one high-quality project-based course
Build the entire project, step-by-step
Immediately apply it to my own work
One warning: Not all courses are equal. Before committing, I quickly scan:
Does this match my specific use case? (e.g., web animation vs. game animation)
Is the instructor explaining why, not just how?
Can I understand their teaching style?
5. When You're Stuck, Keep Going (Seriously)
This sounds counterintuitive, but it's one of my most powerful strategies:
If you don't understand something, skip it and continue.
I learned this the hard way with Rive. Some concepts only made sense after I'd seen them used in different contexts later in the course.
The School of Motion instructor did something brilliant: he used multiple analogies for the same concept. If you had animation experience, one explanation would click. If you didn't, another explanation would work.
The lesson: Understanding isn't always linear. Sometimes you need to see the destination before the path makes sense.
When to skip ahead:
You've tried understanding 2-3 times
It's blocking you from seeing the bigger picture
Later sections might provide context
When to stop and dig deeper:
It's a fundamental concept that everything builds on
You're consistently hitting the same wall
You're just avoiding difficulty (be honest with yourself)
6. Learn the Design Philosophy, Not Just the Features
Here's what separates people who "know" software from people who master it:
Masters understand the philosophy behind the tool.
When I asked experts, "Why should I learn Rive instead of After Effects?", the answer changed everything:
"After Effects is timeline-based—it's a data stream. Rive uses a state machine. It doesn't just play animations; it reacts to user input in real-time."
That one sentence explained why Rive was worth learning. It solved a problem (interactive web animations) that After Effects couldn't.
Every successful software has a design philosophy:
Notion: Everything is a block (flexibility through simplicity)
Figma: Design in the browser (collaboration-first)
Rive: State-based animations (interactivity without code)
Questions I ask to uncover the philosophy:
What problem was this tool designed to solve?
What makes it different from competitors?
What trade-offs did the designers make?
What workflow does it encourage?
When you understand the philosophy, features stop feeling random. They become logical extensions of a core idea.
7. If You "Know" the Steps But Can't Apply Them, You Don't Know the Philosophy back of this Software
This is the brutal truth I learned:
Knowing every feature doesn't mean you've mastered the software.
After completing tutorials, I could execute steps. But I couldn't:
Adapt techniques to new problems
Decide which approach to use when
Innovate beyond what I'd been shown
The missing piece? I hadn't internalized the design logic.
My breakthrough process:
After completing a tutorial project, I pause
I write down: "What was the goal of each step?"
I map the goal back to the software's philosophy
I ask: "How would I achieve a different goal using the same logic?"
Example with Rive:
Tutorial step: "Create a state machine with hover and click states"
Goal: Enable user-triggered animation changes
Philosophy: Rive binds animations to states, not timelines
New application: I can use this logic for scroll-triggered animations, form validation feedback, loading states, etc.
Once you can connect features → goals → philosophy → new applications, you've truly learned the software.
The Real Reason Software Feels Hard to Learn
It's not because you're bad at learning.
It's because every powerful software represents a new way of thinking.
Rive introduced state machines to 2D animation. Blender brought procedural workflows to 3D. Figma made design collaborative-first.
These aren't just new buttons to click. They're new mental models to adopt.
The difficulty is the point. If it were easy, it wouldn't be solving hard problems.
Your job isn't to memorize features. It's to understand the thinking system the software embodies.
Ready to Master Your Next Software?
Here's your action plan:
Before you start:
Ask AI to map the software's framework
Identify the design philosophy
Find one official tutorial + one project-based course
While learning:
Speed through official docs first (don't get stuck)
Build one complete project with guidance
Connect every feature back to the philosophy
After the basics:
Apply it to your own project immediately
When stuck, ask "What's the philosophy here?" not "What's the button?"
One more thing: Software mastery is a function, not a collection of features. Each tool you learn makes the next one easier—because you're training your ability to recognize and adopt new design philosophies.
Found this helpful? Give it a clap 👏 and follow me for more deep dives on design tools and learning strategies.
Tools mentioned in this article:
Blender (3D creation)
Rive (interactive animations)
Twinmotion (real-time 3D visualization)
After Effects (motion graphics)
Flutter (cross-platform development)
Want to go deeper? Check out my other guides:
How I Built Interactive Web Animations with Rive (Complete Walkthrough) — coming soon
The State Machine Mindset: Why Rive Changes Everything — coming soon
From Tutorial Hell to Creative Freedom: A Designer's Journey — coming soon
Disclaimer: I'm not affiliated with any of the software mentioned. These are genuine learning experiences from my journey as a designer and developer.
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